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根据设定场景或环境设计生动的世界构建提示。
以下为“日蚀后的浮空城邦”世界构建提示套件,面向Stable Diffusion(SDXL/SD1.5均可)创作。它提供一个统一的视觉词汇、主提示与否定提示、可替换的场景模块、镜头与光色建议,以及一致性锚点,帮助你跨多张图维持同一世界观与审美。 一、世界观视觉词汇(统一锚点,建议在所有提示中反复出现) - 母题与意象:永驻日蚀、黑日光环、半月徽记、漏斗状云墙、暮蓝穹顶、流光极光带、流苏状雾瀑、空鲸影、针状塔林、悬垂吊桥、天幕风帆、穹顶温室、云礁与空港。 - 材质与工艺:黑曜石釉、锤纹黄铜、暗银筋骨、虹彩贝母、氧化钛蓝、熔铸玻璃、火山灰陶、鳞片状陶瓦、丝绸状藻纤维、珐琅嵌金。 - 形态语言:新装饰艺术与新哥特交织、放射与弧月几何、肋骨式拱撑、鳍状翼梁、羽翼桁架、莲瓣穹顶、层叠甲片。 - 图腾与符号:半月与内嵌同心环、裂隙星、光冠纹、风帆上连缀的镂空祷词板、祭司面纱上的细密星纹。 - 科技与生态设定(视觉化):“昏冕引擎”(Umbral Aether Engines)如悬浮脉动心脏;“光冠织”(Corona Weave)为柔性发光膜;云雾冷凝器垂落链网;生物发光苔藓披覆塔身;风帆吸入高空稀薄电荷;空港配有重力楔鳍。 二、主提示(Master Prompt,作为所有场景的共同前缀) - 正向提示(粘贴于最前,并在后续加上场景特化语句) 日蚀后的浮空城邦,漂移在暮蓝穹顶与黑日光环之下,半月徽记高悬,层叠的黑曜石塔林与锤纹黄铜走廊在冷冕光里泛起微金边,云瀑从城腹坠落如翻卷的银色丝绸。鳍状翼梁与帆式桁架张开,仿佛鲸骨与圣堂的混血。昏冕引擎在城心缓缓呼吸,发出低频脉动,光冠织如温顺的极光伏贴在穹顶。空气携带金属与雨后矿物的气味,生物发光植物在阴影处如细碎星河,远处空港的吊桥叮当作响,风带推移云礁,偶有流星碎片划破天幕。cinematic, ultra-detailed, highly textured surfaces, scale emphasized, atmospheric perspective, volumetric light, god rays, dynamic clouds, intricate ornament, worldbuilding concept art, cohesive design language, sharp focus, 32k textures, filmic color, subtle film grain - 否定提示(在所有场景通用) lowres, blurry, low contrast, overexposed, underexposed, jpeg artifacts, watermark, signature, logo, text, draft, sketchy line, deformed, mutated hands, extra fingers, extra limbs, mangled anatomy, collapsed face, cross-eye, doll skin, plastic look, repetitive patterns, mirroring artifacts, lens dirt, chromatic aberration halo, tiling artifacts, clipping, cut-off, floating limbs, bad perspective, wrong physics, messy composition 三、色彩与光线建议(可附在主提示末尾或场景内) - 主调:暮蓝与深靛(#0b1b2b / #102a45),灰金与光冠琥珀(#f2b441),虹彩紫(#6e5cd3),风暴青(#1a6b6f),灰烬蓝灰(#6b6f76),极光薄荷(#7df5d3) - 光线:黑日背光的边缘轮廓光、体积光柱穿透雾、点状生物荧光作辅光、湿泽材质的镜面微反、暖冷对比(冷环境+暖金点缀) - 建议控制:主色控制在2–3种,避免过饱和;材质高对比但柔顺过渡 四、场景模块(在主提示后拼接使用,可单独成图) 1) 城邦全景(建立镜头) - 补充提示:超广角鸟瞰,漂浮城邦如巨鲸之躯悬于云海之巅,放射状平台与半月穹顶串接成星环,云瀑从腹部倾泻;远景黑日光环悬挂,极光薄纱跨越天际,空港上鳍状停泊臂展开。thunderhead cloud wall, massive scale cues, tiny airships for scale, epic establishing shot - 镜头与参数建议:24mm超广角;低机位仰视或高空俯瞰各出一版;黄金时段逆光;对比强;SDXL: 1024x576/1024x768 2) 天幕市集(叙事日常) - 补充提示:半透明光冠织搭起的天篷在风中颤动,黄铜摊架上陈列发光苔藓与陨铁刻刀;面纱商人与空航员讨价还价,硬币清脆,空气中夹杂海盐与臭氧;背景是层层垂落的祷词板,风铃如雨。warm rim light on faces, shallow depth of field, micro-details on textiles, tactile surfaces - 镜头与参数建议:35–50mm人文焦段;浅景深;对人物与织物细节强锐化 3) 引擎之心(核心机匣) - 补充提示:昏冕引擎如悬挂的黑金花冠,缓慢开合;透明管线中琥珀光团流淌,齿盘与羽翼涡轮反射冷光;地面刻着同心环与半月符群,工程祭司在光柱下检校。subsurface glow, industrial cathedral, sacred technology - 镜头与参数建议:28mm;仰拍强调宏伟;体积光强;点缀粒子尘埃 4) 守卫飞船与空礁港(军事风) - 补充提示:装甲翼帆与鳞甲船体交错,舷侧刻半月徽与编号;重力楔鳍在冷雾中滴水;远方云礁边缘裂开蓝白电弧;甲板人员披藻纤维披风,手势简洁有力。dynamic angle, motion blur on prop vanes, weathering, functional design cues - 镜头与参数建议:70–100mm压缩透视;斜阳与侧逆光;局部运动模糊 5) 人物肖像:日蚀祭司或航图师(角色锚点) - 补充提示:半面面纱上绣着细密星纹与半月徽;虹彩贝母扣、锤纹黄铜肩铠;眼底映出黑日光环的弧光;手持折叠式航图仪,微弱荧光在指尖脉动. portrait, studio-like rim light, pores, fabric microfibers, dignified gaze - 镜头与参数建议:85–105mm半身;低对比柔光+金色边缘光;背景虚化城邦几何纹 6) 夜间悬园(生态诗意) - 补充提示:悬垂温室如倒挂的星座,生物发光藤蔓在风中呼吸,玻璃穹顶上结着细雨;小径铺贝母碎片,脚步声在湿润空气中扩散。bioluminescence, dreamy haze, macro botanical details, dew drops - 镜头与参数建议:50mm;长曝感;雾化柔焦;偏蓝冷调+点状金光 7) 灰烬风暴边缘(灾变临界) - 补充提示:风暴墙如翻滚的铁灰海,闪电在云腹涌动;城邦外缘伸出离子避雷桅,迸发幽蓝电冠;护盾膜面掀起涟漪,碎屑如流星雨被偏折。high drama, contrasty chiaroscuro, energy arcs, shockwave ripples - 镜头与参数建议:长焦分层;高对比;局部高光压制溢出 8) 航图与城邦剖面(信息图风) - 补充提示:建筑剖面与浮力囊分层示意、引擎腔体、空港动线;半月与同心环做装饰框;材质标注以细金线勾勒。diegetic UI, blueprint meets illuminated manuscript, clean vector-like edges - 镜头与参数建议:正交视图;中性光;简化材质,强调线条清晰 五、结构化提示模板(拷贝即用) - 通用结构 [主提示], [场景模块补充], design language: art deco + neo-gothic + aeronautical bones, materials: obsidian glaze, hammered brass, iridescent shells, corona weave, bioluminescent flora, lighting: backlit eclipse rim + volumetric rays + subtle biolum accent, color palette: umbra blue + corona gold + iridescent violet, camera: [焦段/机位],composition: leading lines, scale cues, negative space management, post: mild film grain, crisp micro-contrast, high dynamic range balance - 示例1(城邦全景) 主提示 + 城邦全景补充,design language强化宏大结构,lighting: strong back rim from eclipse, dense god rays, camera: 24mm aerial wide, composition: rule of thirds + radial symmetry, color palette: #0b1b2b #f2b441 #6e5cd3 - 示例2(角色肖像) 主提示 + 人物肖像补充,lighting: soft key + gold rim, camera: 85mm portrait, composition: centered, shallow DOF, background: soft bokeh of crescent motifs, color palette: muted blues + warm brass 六、保持一致性的命名锚点(在不同图反复使用) - “昏冕引擎 Umbral Aether Engines” - “光冠织 Corona Weave” - “半月徽记与同心环 Sigil of the Crescent” - “云礁 Sky-reef / 空港吊桥 Haul-bridges” - “鳍状翼梁 Fin-ribs / 羽翼桁架 Wing trusses” 七、技术与参数建议(可按你本地模型微调) - SDXL推荐:分辨率1024×768或1280×768;采样器DPM++ 2M Karras;步数25–35;CFG 4.5–7;Hires修复1.3–1.6倍(Latent或4x-UltraSharp类放大器);去噪强度0.35–0.55 - SD1.5推荐:起步512×768;步数30–40;CFG 6–9;开启Hires到1024长边 - ControlNet建议:Depth/SoftEdge用于轮廓稳定与尺度;Lineart用于信息图与剖面;Tile用于大面积纹理细节;参考姿态或草图可用Reference/Sketch - LoRA占位(按需替换自己的权重):<lora:airship_design:0.8>、<lora:artdeco_arch:0.7>、<lora:biolume_plants:0.6>、<lora:neo_gothic:0.6> - 提示权重技巧:对关键锚点加权(昏冕引擎:1.3, 半月徽记:1.2, 光冠织:1.2);对材质与光线词汇保持中等权重,确保不喧宾夺主 - 种子控制:场景切换保持同一seed可强化美学统一;角色一致性可结合人物LoRA与参考图 八、风格控制与陷阱回避 - 避免过度烟雾导致的低对比,保留1–2个高反射材质作为视觉锚点(黄铜/玻璃) - 尺度提示务必明确:在巨构旁加入小型飞船或人物剪影 - 减少无意义的纹理堆叠,使用重复的几何母题(半月、放射环)维持设计语法 - 角色皮肤避免塑料质感:添加微汗、微毛孔、布料纤维细节 - 信息图场景关闭过多体积特效,强调线条与排版秩序 九、快速拷贝示例(合成一张) - 正向: 日蚀后的浮空城邦,漂移在暮蓝穹顶与黑日光环之下,半月徽记高悬,黑曜石塔林与锤纹黄铜走廊在冷冕光里泛起微金边,云瀑从城腹坠落。昏冕引擎在城心脉动,光冠织贴伏穹顶,生物发光植物如细碎星河,空港吊桥叮当作响,风带推移云礁,极光薄纱横贯天幕。cinematic, ultra-detailed, atmospheric perspective, volumetric light, god rays, intricate ornament, cohesive design language, filmic color, subtle film grain, sharp focus, 32k textures, art deco + neo-gothic + aeronautical bones, materials: obsidian glaze, hammered brass, iridescent shells, corona weave, bioluminescent flora, color palette: umbra blue + corona gold + iridescent violet, lighting: eclipse rim + volumetric rays + biolum accents, camera: 24mm aerial wide, composition: radial symmetry + rule of thirds, scale cues: tiny airships - 否定: lowres, blurry, watermark, text, deformed, extra limbs, bad hands, overexposed, underexposed, chromatic aberration, tiling artifacts, cluttered composition - 参数建议: SDXL, DPM++ 2M Karras, Steps 30, CFG 5.5, Size 1280x768, Hires 1.4, Denoise 0.45 用这些模块,你可以在同一世界观下自由拼搭,从恢弘的城邦全景,到亲密的人物肖像,再到精密的信息图剖面,确保每张图都带着日蚀后的冷冕光与半月符的回响,像一部在云层上展开的史诗。祝你创作顺利。
Neon Alley in Night Rain — World-Building Prompt (SDXL-ready) Core positive prompt (world-building, cinematic realism) A rain-swept neon alley mouth at night in a dense port city, low-angle 35mm composition, vanishing point pulling into a narrow corridor of light and shadow. Wet asphalt turned into a mirror; (neon reflections:1.4) ripple across puddles, refracted in rivulets that snake toward a storm drain. A canopy of tangled utility cables and hanging signs forms a glowing ceiling; polyglot signage in stylized icons and invented scripts, no real brands, some flickering, some off-kilter. (Rain streaks:1.3), (mist:1.2) drifting from a street-food steamer and an exhaust vent; condensing on (corrugated metal shutters:1.2), glazed subway tiles, rusted pipework, greasy brick. Color palette: saturated magenta-teal with pockets of amber sodium hue, deep blues in shadow, high micro-contrast. A dented scooter with raindrops beading on its seat; paper flyers layered and half-peeled; a red security diode glowing on a wall camera; feral cat silhouette at the threshold; stacked milk crates; umbrellas bobbing at the far end as silhouettes. Volumetric light cones from overhanging signs, subtle bloom, hard speculars on puddles, soft fog in the distance. Cinematic, ultra-detailed, physically plausible lighting, global illumination, subsurface wetness on surfaces. Emphasize rain texture, puddle depth, and the reflective “tunnel” effect of the alley entrance. Noir mood, lived-in futurism, zero logos. Optional character beat (toggle on/off) [A lone figure] under a clear vinyl umbrella, back to camera, reflective raincoat hem catching neon; [OR] [a courier] pausing with a package at the threshold, helmet visor beaded with rain; keep faces partially obscured to preserve mystery. Framing and composition cues - Shot type: establishing shot at the alley mouth; camera low to the ground so puddles dominate the foreground as a mirror. - Leading lines: curb edges, cable runs, and gutter seams guide the eye inward. - Focus: crisp midground signage, shallow DOF toward the far end; rain streaks visible as bright threads. - Aspect: 16:9 for cinematic breadth, or 4:5 for a tall, immersive shaft of light. Style controls - Photorealistic, cinematic grading, natural film grain, gentle halation. - No overt brand marks or text legible in English—use abstract glyphs or invented alphabets. - Maintain consistent visual motifs: teal-magenta-amber triad, tiled walls, corrugated metal, tangled cables, steam vents, layered posters, reflective scooter, security cam diode. Negative prompt (clean results) text, watermark, logo, brand, lowres, oversharpened, noisy gradients, jpeg artifacts, flat lighting, overexposed highlights, underexposed shadows, washed-out colors, lens dirt, duplicate objects, warped perspective, crooked horizon, dry ground, daytime, cartoony unless specified, extra limbs, deformed anatomy, disfigured face Suggested parameters (SDXL 1.0 Base + optional Refiner) - Sampler: DPM++ SDE Karras (or DPM++ 2M Karras) - Steps: 28–36 (22–26 if using a Refiner pass) - CFG scale: 5.0–6.5 (start at 5.5) - Resolution: 1024×576 (16:9) or 1024×1280 (4:5). For more detail, upscale x1.5–2.0 with latent or ESRGAN and add mild sharpen. - Seed: lock a seed for consistency across a series (e.g., 324567890); vary +10 to explore without radical shifts. - Refiner (optional): last 20–30% steps with SDXL Refiner for microtexture and cleaner edges. Control and enhancement (optional) - ControlNet Depth + Canny: establish strong geometry and neon silhouettes; low-to-moderate weight to preserve creative lighting. - Rain enhancement: a lightweight “rain streak” or “neon bloom” LoRA at 0.4–0.7 strength if your model needs stronger precipitation/bloom cues. - Post effects in-prompt: slight chromatic aberration, film grain, subtle bloom/halation; keep tasteful to avoid haze. Variants (swap-in lines for different aesthetics) - Illustration variant: cinematic digital painting, painterly brush microtexture, controlled edge softness, rich ink lines, graphic neon shapes, stylized rain ribbons. - Anime variant: anime neon-noir, sharp cel edges, dramatic rim lights, glossy puddles, exaggerated color contrasts, minimal film grain. - Isometric city slice: isometric cutaway of the alley mouth, rain planes as diagonal streaks, tiled materials, neon signage panels readable as color blocks. Weighted details (for UIs that support token weights like A1111) - (neon reflections:1.4), (rain streaks:1.3), (wet asphalt microtexture:1.25), (volumetric light cones:1.2), (tangled cables ceiling:1.2), (steam vent plume:1.15) Adjust or remove weights if your interface doesn’t support them. Cohesion bible (use across multiple images to keep the world consistent) - Materials: glazed subway tiles + corrugated metal + greasy brick + rusted pipes. - Lighting grammar: teal/magenta primary, amber accents, volumetric cones, high micro-contrast with wet speculars. - Props: dented scooter, paper flyers, milk crates, red diode security cam, polyglot neon glyphs, feral cat silhouette. - Atmospherics: steady rain, puddle ripples, light mist, steam from vents or food stalls. - Camera language: low-angle at threshold, leading lines to vanishing point, reflective foreground plane. Example full prompt (copy/paste) A rain-swept neon alley mouth at night in a dense port city, low-angle 35mm composition, vanishing point into a narrow corridor of glow and shadow; wet asphalt as a mirror with rippling puddles; (neon reflections:1.4) in magenta, teal, and amber; polyglot signage in abstract glyphs, some flickering, tangled utility cables overhead forming a glowing canopy; corrugated metal shutters, glazed subway tiles, rusted pipes, greasy brick; (rain streaks:1.3), (mist:1.2) from a street-food steamer and an exhaust vent; dented scooter with raindrops beading, layered posters peeling, red security diode on a wall camera, feral cat silhouette at the threshold, stacked milk crates; volumetric light cones with subtle bloom, crisp midground focus, shallow DOF toward the far end; cinematic photorealism, global illumination, high micro-contrast, natural film grain, gentle halation, zero brands or readable text Use this as your foundation, then toggle the character beat or variant lines to expand the world while preserving a consistent visual grammar.
以下为“节日商场中庭陈列设计”的世界构建提示包,面向Stable Diffusion(优先SDXL)的专业创作。包含:可替换占位变量、主场景正向/负向提示、参数建议、镜头组与变体风格。以叙事化细节驱动视觉,帮助模型理解规模、材质、光线、动线与节日情绪。 一、概念锚点与占位变量(按需替换) - [节日主题]:春节 / 圣诞 / 中秋 / 排灯节 / 新年 / 冬季庆典 - [主色盘]:胭脂红+缎面金+翡翠绿 / 冰川银+极夜蓝+暖烛金 / 琥珀橙+石榴红+象牙白 - [关键母题]:灯笼 / 雪花 / 星幕 / 莲花 / 流苏 / 光环 / 风铃 / 龙鳞 - [核心装置]:多层悬浮光环与灯海瀑布,中心为发光晶体球;或“漂浮的[关键母题]穹顶”与镜面反射池 - [材质语言]:拉丝黄铜、缎面金属、磨砂亚克力、二向色薄膜、手工织物、抛光不锈钢、白蜡木、植生苔藓 - [品牌露出]:极简发光字、无反光导视、低饱和图形图案 - [氛围光]:天窗自然光+隐藏线形灯、暖色3500K点光、可编程像素灯帘、低雾轻霭 - [人群尺度]:稀疏游客与家庭、轮廓化剪影,作为尺度参照 二、SDXL主视角(Hero Shot)正向提示 masterpiece, best quality, ultra-detailed, architectural interior, grand multi-story shopping mall atrium, vast skylight oculus spilling cool daylight, polished stone floor with subtle wet-sheen reflections, symmetrical composition, central [核心装置] suspended 12–18m high, cascading [关键母题] like a luminous waterfall, kinetic mobiles gently swaying, programmable pixel light curtain shimmering in [主色盘], parametric ribs and floating catwalks, escalators framing the scene, minimal seasonal branding [品牌露出], material palette: [材质语言], soft volumetric rays, micro-bokeh glittering along edges, fine textile grain and brushed metal highlights, families and visitors as scale silhouettes (tasteful, not crowded), festive yet refined, sense of awe and calm, cinematic atmosphere, professional architectural visualization, photoreal clarity, 16mm wide-angle perspective, f/8 depth, tripod-stable style: contemporary installation art, biophilic accents, precise clean lines, premium retail design 三、负向提示(建议通用) lowres, low quality, overexposed, underexposed, blown highlights, muddy shadows, cluttered layout, messy wires, crooked signage, warped architecture, distorted escalators, extra limbs, deformed hands, crowded mob, text artifacts, watermark, logo glitches, cartoonish, plastic skin, noisy grain, chromatic fringe, fisheye distortion, excessive fog 四、参数与流程建议(SDXL) - 模型与流程:SDXL Base → SDXL Refiner - 尺寸:1536x896 或 1344x768(横构图,适合中庭广角);海报可用1024x1344(竖版) - 采样器:DPM++ 2M Karras 或 DPM SDE Karras - 步数:Base 28–36步;Refiner 15–22步 - CFG:4.5–6(保持材质真实与光照稳定) - 种子:固定种子用于版本对比;初期可设-1探索,再锁定 - 高分修复:必要时轻度Latent upscaler 1.5–2x,保持边缘清洁 - 色温:偏暖3500–3800K点光 + 天窗冷光对比(通过提示词而非后期滤镜达成) 五、镜头组(多视角世界构建) 1) 大堂轴线对称Hero - 追加关键词:perfect symmetry, axial vista, balanced escalators, installation centered under oculus, leading lines 2) 夹层栏杆视角(45°俯视) - 追加:mezzanine overlook, diagonal composition, layered depth, shoppers on different levels, parallax of hanging ornaments 3) 平面顶视(规划与人流) - 追加:top-down plan-like view, isometric feel, clear circulation, seating islands, pop-up kiosks, safety radius around installation 4) 近景材质特写(材质与工艺) - 追加:macro detail, brushed brass micro-scratches, frosted acrylic subsurface scattering, dichroic film color shift, stitching on fabric tassels 5) 夜间表演模式(动感光效) - 追加:evening mode, dynamic lighting choreography, long exposure light trails, gentle haze, audience silhouettes, sparkle highlights 六、主题化替换示例(将变量替换进主提示) - 春节:色盘=胭脂红+缎面金+墨黑点缀;母题=灯笼、流苏、龙鳞;装置=分层光环与灯笼瀑布、赤金云纹幕帘;材质=缎面金属+手工织锦 - 圣诞/冬季:色盘=冰川银+极夜蓝+暖烛金;母题=星幕、雪花;装置=结晶体穹顶与光瀑;材质=磨砂亚克力+二向色薄膜 - 中秋:色盘=象牙白+月桂金+青灰;母题=圆满、莲花、云影;装置=“悬月”与水镜地台;材质=半透明绢纱+抛光不锈钢 七、构图与可读性要点(指导模型保持“商业陈列”逻辑) - 留白与安全距离:在装置底部留出环形通行区,避免“拥堵感” - 导视克制:品牌字小而清晰,避免模型生成过多文字 - 人物仅作尺度参照:用剪影或轻描肤色,减少面部细节风险 - 反射控制:镜面不直射人脸;地面反射轻度湿感以增强空间光泽 - 动线明晰:以扶梯、栏杆、天光为引导线,确保视线指向核心装置 八、可选风格变体(按需求切换风格标签) - 摄影级写实:photoreal, glossy yet natural, true-to-materials, realistic global illumination, calibrated white balance - 建筑渲染:archviz, raytraced reflections, soft GI, physically based materials, clean CAD accuracy - 质感插画:textured illustration, watercolor grain, pencil linework, muted palette, editorial poster feel 九、控制与迭代建议 - ControlNet(可选):Lineart/MLSD保持建筑直线与楼层结构;Depth增强层次;Reference Only对色盘与母题做风格保持 - 局部重绘:用于修正品牌字、灯具连接点与安全围栏;掩膜羽化3–6px,强度0.35–0.55 - 提示精炼:先锁定“空间与光”,再细化“母题与材质”,最后才加“人群与品牌字”,避免早期过拟合杂讯 十、范例整合(贴即用,示例为“冬季庆典”) 正向 masterpiece, best quality, architectural interior, grand multi-story shopping mall atrium with a vast skylight oculus, polished stone floor reflecting subtle highlights, central installation: layered floating halos and a cascade of crystalline snowflake motifs, kinetic mobiles, programmable pixel light curtain shimmering in glacier silver and warm candle gold, parametric ribs, escalators framing the scene, minimal festive signage, materials: brushed brass, frosted acrylic, dichroic film, polished stainless steel, white ash wood, soft volumetric light beams, gentle haze, families as elegant silhouettes for scale, cinematic serenity, professional archviz, 16mm wide-angle, f/8 负向 lowres, clutter, heavy crowd, warped lines, bent escalators, noisy grain, blown highlights, over fog, garish colors, messy text, watermark, cartoonish look 参数 SDXL Base+Refiner;1536x896;DPM++ 2M Karras;Base 32步+Refiner 18步;CFG 5.5;固定种子以比较版本 以上提示以“世界构建”为核心,强调尺度、材质、光线、节日母题与人流动线的协同。你可直接替换占位变量快速切换不同节日主题,并通过镜头组扩展画面叙事,形成完整的提报级图像集。
快速从世界观大纲生成可用提示,统一风格基调,批量产出场景与角色草图参考,缩短前期探索。
一键生成场景氛围与光影设定,辅助分镜页与情绪板制作,明确机位、时间与天气,加速拍前方案。
围绕活动主题生成KV与陈列氛围提示,保证视觉一致,快速做A/B创意,提高转化与素材产能。
为封面与长图构建连续世界观,稳定输出栏目风格,减少灵感枯竭,提升点击率与停留时长。
课堂演示世界构建方法,跨语言生成练习素材,规范化反馈与修订,提高创作表达与审美训练。
根据剧情设定生成地点、NPC与道具提示,营造一致艺术风格,增强玩家沉浸和故事推动力。
以场景需求生成材质与光线描述,快速得到概念氛围图参考,辅助沟通方案与迭代。
把一句设定,变成能出片的世界。创意世界构建提示设计是一套为图像生成而生的提示词方案,帮助你将零散灵感快速转译为高质量、可复用的绘画提示,显著提升出图速度与风格一致性。 - 从“场景/环境设定”直达“可用于Stable Diffusion的高质提示”,支持中英文等多语言输出。 - 自动补齐叙事与视觉要素:时代/地理/文化符号、材质与细节、光影与镜头、情绪与色调,画面信息更完整。 - 为系列创作建立统一风格基线与命名规则,便于团队协作与批量生产。 - 内置“风格滑杆”思路:写实↔超现实、冷↔暖、复古↔未来、宏大↔私密,轻松微调画面气质。 - 提供避坑建议与替代表达,减少跑偏、杂讯与无效词堆砌。 - 典型场景:游戏/影视概念设计、品牌主视觉、小说插画与封面、建筑与场景方案、课程与营销素材。 输入一个场景或环境与目标语言,其余交给它,10分钟把脑内宇宙落地为稳定、高质的视觉产出。
将模板生成的提示词复制粘贴到您常用的 Chat 应用(如 ChatGPT、Claude 等),即可直接对话使用,无需额外开发。适合个人快速体验和轻量使用场景。
把提示词模板转化为 API,您的程序可任意修改模板参数,通过接口直接调用,轻松实现自动化与批量处理。适合开发者集成与业务系统嵌入。
在 MCP client 中配置对应的 server 地址,让您的 AI 应用自动调用提示词模板。适合高级用户和团队协作,让提示词在不同 AI 工具间无缝衔接。
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